πŸ– Windmill

Manor Farm's economy, sixteen seasons, two systems. All animals are equal β€” some just carry more debt than others.

Choose your system

You run the farm's economy after the Rebellion. Split the herd's labor between the fields and the windmill, sell grain at market, and get through sixteen seasons in one piece. Two ways to play:

🌾 Barter

No bank, no loans, no interest. You build the windmill only with grain-credits you've actually earned. Slower. Can't go bust.

🏦 Credit

Napoleon opens the Bank of Animal Farm. Borrow to build faster, set the interest rate yourself β€” and watch what happens when the debt outruns the harvest.

Pick a mode above to see how it plays.